package Common.Ships 
{
	import Gameplay.ShipDirection;
	
	public class Scout extends ShipAbstract
	{		
		public function Scout():void
		{
			super();
			FResourceName = 'Ракетный катер';
			FSize = 2;
			LoadGraphic('Scout_', 4);
			FOffsets[ShipDirection.XPlus].x = 15;
			FOffsets[ShipDirection.XPlus].y = 15;
			FOffsets[ShipDirection.XMinus].x = 17;
			FOffsets[ShipDirection.XMinus].y = 15;			
			FOffsets[ShipDirection.ZPlus].x = 25;
			FOffsets[ShipDirection.ZPlus].y = 17;			
			FOffsets[ShipDirection.ZMinus].x = 23;
			FOffsets[ShipDirection.ZMinus].y = 18;
		}		
	}
}